Boost des physi et gardiens | 24-09-2014 KDN patch
Boost des physi et gardiens | 24-09-2014 KDN patch
Je ne me rappelle pas avoir vu ten le mettre en conf à ce moment là, mais il y a récemment eu une maj sur KDN avec quelques modifications de skills pour les physi et gards !
Vu que ça concerne plusieurs de nos persos en guilde, je me suis dit que ça vous intéresserait !
voici les infos :
Alchemist
1.Injector
(PVE/PVP)Dark Element。Now invulnerable while rushing forward
(PVE)Effect of healing removed. Now increases attack speed and movement speed of nearby party members.
2.Disease
(PVE/PVP)Effect of Disease changed to Poison
3.Poison Break
(PVE) Damage increase from usage of bubbles increased, Range is increased
4.Mixed Infection
(PVE) Changed to used bubbles, ranged increased
(PVP) This skill no longer grants bubbles.
5.Poison Pool
(PVE)Now able to use "dodge" while channeling (Seriously?)
6.Poison Charging
(PVE)Board damage increase
7.Summon Slime
(PVE/PVP)Changed slime's sequence of attacks and AI. Slime will use more useful attacks now!
Physician
1.InjectorEX
(PVE)Increased ranged in comparison to previous effect. Now adds final damage for party members
(PVP)Adds effect to heal the caster, Removed effect that heals allies.
2.Disease EX
(PVE)Added disease effect, increased duration. Disease effect will grant increased range to certain skills.
3.Heal Shower
(PVE) Reduced cooldown. Reduced number of debuffs removed
4.Love Virus
(PVE) Added increased physical damage debuff (rumored to be 65%). Increased duration
5. Chemical Harmony
(PVE) Added effect: On hit of injector, decreases injector's CD. Increase amount of bubbles gained from injector
(PVP) Increased amount of bubbles gained from injector.
Paladin
Divine Ascension
(PVE) Consumes 1 bubble. Cooldown changed to 2 seconds. Attack damage is increased.
Divine Vengeance
(PVE) Consumes 1 bubble. Cooldown changed to 2 seconds. Attack damage is increased.
Elemental Aura
(PVE/PVP) Increases Fire, Light, Ice elemental attack (Elemental defense removed)
Conviction Aura
(PVE/PVP) Increases Fire, Light, Ice elemental defense (Elemental attack removed)
Stance of Faith
(PVE/PVP) Once used, 5 bubbles are generated.
Guardian
Stance of Faith EX
(PVE/PVP) Once used, 10 bubbles are generated.
(PVE) Once Stance of Faith EX is cast, "Divine Ascension" and "Divine Vengeance" can be cast without getting hit (Conditions removed).
Guardian Force
(PVE) Cooldown changed to 5 seconds
Justice Crash
(PVE/PVP) Now converted to Light Attack
(PVE) Attack damage is increased
Divine Punishment EX
(PVE) Will increase the amount of damage to the surroundings. While active, movement speed will be increased.
Le reste du contenu de la maj pour les curieux :
http://dn.game.naver.com/news/notice...5vcve0&nxid=62
Source (via DNEU) :
Achemist :http://forum.cherrycredits.com/topic...skill-balance/
Paladin: http://dragonnest.nexon.net/communit...es%26nxid%3D62
Vu que ça concerne plusieurs de nos persos en guilde, je me suis dit que ça vous intéresserait !
voici les infos :
Alchemist
1.Injector
(PVE/PVP)Dark Element。Now invulnerable while rushing forward
(PVE)Effect of healing removed. Now increases attack speed and movement speed of nearby party members.
2.Disease
(PVE/PVP)Effect of Disease changed to Poison
3.Poison Break
(PVE) Damage increase from usage of bubbles increased, Range is increased
4.Mixed Infection
(PVE) Changed to used bubbles, ranged increased
(PVP) This skill no longer grants bubbles.
5.Poison Pool
(PVE)Now able to use "dodge" while channeling (Seriously?)
6.Poison Charging
(PVE)Board damage increase
7.Summon Slime
(PVE/PVP)Changed slime's sequence of attacks and AI. Slime will use more useful attacks now!
Physician
1.InjectorEX
(PVE)Increased ranged in comparison to previous effect. Now adds final damage for party members
(PVP)Adds effect to heal the caster, Removed effect that heals allies.
2.Disease EX
(PVE)Added disease effect, increased duration. Disease effect will grant increased range to certain skills.
3.Heal Shower
(PVE) Reduced cooldown. Reduced number of debuffs removed
4.Love Virus
(PVE) Added increased physical damage debuff (rumored to be 65%). Increased duration
5. Chemical Harmony
(PVE) Added effect: On hit of injector, decreases injector's CD. Increase amount of bubbles gained from injector
(PVP) Increased amount of bubbles gained from injector.
Paladin
Divine Ascension
(PVE) Consumes 1 bubble. Cooldown changed to 2 seconds. Attack damage is increased.
Divine Vengeance
(PVE) Consumes 1 bubble. Cooldown changed to 2 seconds. Attack damage is increased.
Elemental Aura
(PVE/PVP) Increases Fire, Light, Ice elemental attack (Elemental defense removed)
Conviction Aura
(PVE/PVP) Increases Fire, Light, Ice elemental defense (Elemental attack removed)
Stance of Faith
(PVE/PVP) Once used, 5 bubbles are generated.
Guardian
Stance of Faith EX
(PVE/PVP) Once used, 10 bubbles are generated.
(PVE) Once Stance of Faith EX is cast, "Divine Ascension" and "Divine Vengeance" can be cast without getting hit (Conditions removed).
Guardian Force
(PVE) Cooldown changed to 5 seconds
Justice Crash
(PVE/PVP) Now converted to Light Attack
(PVE) Attack damage is increased
Divine Punishment EX
(PVE) Will increase the amount of damage to the surroundings. While active, movement speed will be increased.
Le reste du contenu de la maj pour les curieux :
http://dn.game.naver.com/news/notice...5vcve0&nxid=62
Source (via DNEU) :
Achemist :http://forum.cherrycredits.com/topic...skill-balance/
Paladin: http://dragonnest.nexon.net/communit...es%26nxid%3D62
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